Games · Tools · Systems

Ty Radman
Game developer & software engineer.

Skilled at gameplay systems, editor tools, agile/scrum methodologies, and working with other creative minds.

Unity
Unreal
PlayCanvas
C#
C++
Python
HTML
CSS
GitHub
VS
Rider
WebStorm
Notion
Jira
Trello
Photoshop
Audition
Claude

Projects

Shipped games, the tools that built them, the write-ups, and the small stuff along the way.

About

Hi, I'm Ty (3rd person speaking mode: on) a highly motivated software engineer with excellent communication skills and expertise in developing solid, optimized, and maintainable gameplay systems, with 6 years of experience in Unity. I specialize in C# and .NET, and am proficient in Unreal Engine and C++. I am very good at crafting fun solutions that enhance user experiences and simplify workflows for my teammates. I am not only good at it, I love it!

Let's talk

Hiring? Contracting? Or just curious about how something here was built? Maybe you want to collaborate and build something fun together? Please, don't hesitate and just write to me. I am quick to respond :)